(It can travel up to nine miles in 2 hours.) For each such negative level bestowed, the vampire spawn gains 5 temporary hit points. Is heavier than it has any right to be. Harmed by Running Water. Advantage on Concentration checks while playing (if proficient) 7. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. Vampires: A Hidden Racial Option for Dungeons and Dragons 5e? An attempt to do a balance way to play with vampire and vampire spawn. Vampire Weaknesses. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.Hit: 8 (1d8 + 4) bludgeoning damage. I’m seeing this whole place as being sort of a rickety joint that’s close to falling apart. Multiattack. Speed 30 ft. ADD TO WISHLIST > PDF. $0.99 . It gains channel resistance +2, DR 5/silver, resist cold and electricity 10, fast healing 2, and the vampire qualities listed above (gaseous form, shadowless, and spider climb). Longsword. The vampire thrall makes two longsword attacks. Vampire Spawn [ Vampirien] Medium undead, neutral evil. vampire-spawn-3. The vampire has the following flaws: Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Templates for when a humanoid creature become a vampire spawn or even a vampire. Armor Class 15 (natural armor) Hit Points 82 (11d8 + 33) Speed 30 ft. STR 16 (+3) DEX 16 (+3) CON 16 (+3) INT 11 (+0) WIS 10 (+0) CHA 12 (+1) Saving Throws Dex +6, Wis +3 Skills Perception +3, Stealth +6 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 60 ft., passive … So we are just starting up Curse of Strahd and one of the NPCs the players ran into was a vampire spawn. They did not cast shadows and had no reflections in mirrors. A vampire and a werewolf as seen in the fifth edition Dungeons & Dragons Monster Manual. Hit: 8 (2d4 + 3) slashing damage. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Vampire Spawn - Awakened to an endless night, vampires hunger for the life they have lost and sa... Regeneration. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place. Small undead, neutral evil. This thread is archived. Ring of Heaviness. Updated Dynamic Lighting now does as much and even more than our legacy system! Stake to the Heart. This material is published under the OGL: Vampire Spawn. Roll20 uses cookies to improve your experience on our site. hide . Keeping some help around can prevent easily getting a stake through the heart while they rest. Close. They also help us understand how our site is being used. 4. Challenge 5 (1,800 XP). It gains the blood drain and dominate vampire special attacks. Kobold Vampire Spawn. vampire-spawn-1. Instead of dealing damage, the vampire can grapple the target (escape DC 13). Tiptoe shoes. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. MM p298. Vampire spawn and minions tactics and setup for use in Dungeons & Dragons 5th edition. They cannot turn into a bat, dire bat, wolf, or dire wolf and they cannot summon rats, bats or wolves. Sunlight Hypersensitivity. Travis also wanted a bunch of traps, too. A vampire spawn’s statistics are identical to those of a wight, save for the following changes. The vampire knows all its weak spots and uses the terrain to its advantage. Our way of saying thanks! For them, battle was simple, because if they couldn't win through sheer force, they could vanish using abilities like gaseous form or spider climbing. Fast Healing : A vampire spawn heals 2 points of damage each round so long as it has at least 1 hit point. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Vampire_Spawn&oldid=1384210. Vampire Spawn. All rights reserved. 5. 6. Powerful vampires that can create and control vampires from their victims gain additional vampire abilities, as detailed below. vampire-spawn-1. Archived. $1.49. The vampire can't enter a residence without an invitation from one of the occupants. Vampire thralls are not themselves undead, though many are hopeful they soon will be. They are much more brutish, stupid and while still strong, are physically weaker than vampires. Hit Points 82 (11d8 + 33) The vampire makes two attacks, only one of which can be a bite attack. Posted by 4 years ago. Its statistics, other than its size and speed, are unchanged. Forbiddance. “Vampire spawn” is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). It must reach its coffin home within 2 hours or be utterly destroyed. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. vampire-spawn-2. +1 to stealth checks but you have to tiptoe. A vampire spawn uses the base creature’s stats and abilities except as noted here. Armor Class 15 (natural armor) For each such negative level bestowed, the vampire spawn gains 5 temporary hit points. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. The reduction lasts until the target finishes a long rest. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. Claws. If reduced to 0 hit points in combat, it automatically assumes gaseous form and attempts to escape. The vampire takes 20 acid damage when it ends its turn in running water. By continuing to use our site, you consent to our use of cookies. Please review the TOS and Privacy Policy. Medium undead, neutral evil. Monster Group: Vampire Spawn & Minions A vampire don't always travels alone. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. How do we approach the idea of playing a vampire or a werewolf in 5E D&D? Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Vampire spawn are unable to create spawn of their own. About. 8. CR: Same as the base creature + 1. Spider Climb. Terms of Service and Privacy Policy Update. vampire-spawn-female-2-u . Vampire Spawn Edit Page Content. Roll20 Reserve is live with monthly perks for Pro Subscribers. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. 895 … From D&D Wiki. Their hands were clawed. Update your cookie preferences, Necrotic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks. A vampire spawn heals 2 points of damage each round so long as it has at least 1 hit point. The target dies if this effect reduces its hit point maximum to 0. Dagger that can be cooked and eaten to recover 1d4 HP. (Vampire Form Only). 5. vampire-spawn-female-1-u. DnD 5 how do you cure a vampire spawn? A creature below level 5 is not a significant enough creature to become a true vampire—you should instead simply make such a creature into a regular vampire spawn, or rebuild the creature so that it's at least level 5 before becoming a true vampire. The save DC is Charisma-based. Fast Healing . Traits Regeneration: The Vampire regains 10 Hit Points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. Medium undead, neutral evil. vampire-spawn-2. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Armor Class 15 (natural armor) Hit Points 82 (11d8 + 33) Speed 30 ft. STR DEX CON INT WIS CHA; 16 (+3) 16 (+3) 16 (+3) 11 (+0) 10 (+0) 12 (+1) Saving Throws Dex +6, Wis +3: Skills Perception +3, Stealth +6: Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks: Senses darkvision 60 ft., passive … Vampires and Vampires Spawn (5e) From Icevil. Unarmed Strike (Vampire Form Only). Plus 7 ( 2d6 ) Necrotic damage 20 radiant damage when it ends turn! It is incapacitated in its resting place balance way to cure... spawnism cure vampire. If proficient ) 7 5 how do you cure a vampire ) speed 30 ft cookies improve... Spawn Templates and Prestige classes finishes a long rest attack rolls and ability.! 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